Term |
Definition |
Learn More |
1-to-1 technology |
One device per student in the classroom with the goal of making learning more individualized and to extend academics beyond the four-walled classroom.
|
|
adaptive learning |
Software that adapts its content and pacing to the current knowledge level and skill needs of the user. |
How It Works: Adaptive Testing |
asynchronous learning |
A teaching method that leverages online resources in such a way that students and instructors do not need to be in the same place at the same time. |
Asychronous vs. Sychronous
|
blended learning |
A combination of online and on-site learning and supports some element of student control over the time, place, path, and or/pace of their learning experience .
MSDE defines a blended course as 'one in which less than 80 percent of the instruction is conducted online. Such a course is also referred to as a "hybrid" course.
|
What is Blended Learning?
Learn more by registering for DLU Workshops:
|
blog |
Short for "Web Log," this term refers to a list of journal entries about personal opinions, activities, or experiences posted on a web page |
Kidblog
Learn more by registering for DLU Workshop - Kidblog
|
cloud computing |
Storing and accessing data and programs over the Internet instead of your computer's hard drive
|
Microsoft Office 365
|
customized instruction |
|
|
digital citizen |
Someone who navigates the possibilities and pitfalls of the digital world safely, responsibly, and respectfully. |
Digital Citizen Poster
Digital Citizenship
|
digital citizenship |
The practice of navigating the digital world safely, responsibly, and ethically. |
Digital Citizenship |
digital curation |
The selection, preservation, maintenance, collection and archiving of digital resources. |
Learn more by registering for DLU Workshop - Curating Digital Resources
Teacher Tools: LessonPaths, Scoop it, Symbaloo, Microsoft OneNote
Student Tools: Edmodo, LiveBinders, Padlet, Classtools: Brainy Box, VoiceThread, PBWorks, Microsoft OneNote
|
flipped learning |
A model in which students access the directed teaching, usually at home, through videos or other media. Classroom time is then spent applying skills through inquiry-based learning with teacher having more personalized guidance and interaction with students by facilitating rather than lecturing. |
Learn more by registering for DLU Workshops:
What is the flipped classroom?
The Flipped Classroom Model
|
hashtag |
A word or phrase preceded by the symbol # that classifies or categorizes the accompanying text (such as a tweet).
|
Learn more by registering for DLU Workshops:
|
individualized learning |
Personalized and customized learning strategies and goals that target an individual’s strengths and weaknesses, often thereby encouraging more learner ownership over the learning process/experience. |
Learn more by registering for DLU Workshops:
Assigning activities using the lesson tiles in BCPS One
|
infographic |
A graphic, visual representation of information, data, or knowledge |
S.T.A.T. Infographic , Learner-Centered Environments, Piktochart Education |
interactive notebook |
A notebook students use to organize information.
from https://sites.google.com/a/leanderisd.org/the-art-of-teaching/interactive-notebooks
|
Learn more by registering for DLU Workshop - Interactive Notebooks |
inquiry-based learning |
A process that students engage in to learn more about a topic. Students often have choice in the what and how of learning. Students must create, investigate, and pose possible answers to their own questions.
5 Steps of Inquiry-based Learning:
- Ask questions
- Probe into various situations
- Conduct analyses and provide descriptions
- Communicate findings, verbally or in writing
- Think about the information and knowledge obtained
|
Learn more by registering for DLU Workshop - Deepening Student Understanding with Inquiry-Based and Project-Based Learning |
learning management system (LMS) |
A platform for the administration, documentation, delivery, tracking, and reporting of online learning activities. |
BCPS One
BCPS One Support Manual
Learn more by registering for DLU Workshops:
|
maker learning |
Hands-on learning that allows for students to authentically collaborate, problem solve, and innovate while also applying skills and concepts learned across all subject areas.
Maker learning is about the process through which students go: determining a purpose for their project, researching, prototyping, testing, and completing multiple iterations as they discover things that don’t work and/or can be improved.
|
Learn more by registering for DLU Workshop - Maker Learning |
mobile learning |
learning methods and materials that involve the use of mobile phones or handheld devices; capitalizes on the notion of “just in time” learning and learning “anytime, anywhere” |
Mobile Learning: Mobile Tech in the Classroom |
online learning |
an Internet-based course in which 80 percent or more of the instruction is conducted online, the teacher and student are separated by distance or time or both and two-way communication is required between teacher and student |
|
personalized instruction |
|
|
project-based learning |
Project-based learning begins with inquiry. Teachers and students create driving questions that lead to conducting research. The research helps inform possible solutions for the students to present and share. Students create something as a result of their learning.
|
|
QR (Quick Response) Code |
a type of bardcode that when scanned takes the user to a URL, displays text, or contains other information |
Classtools: QR Game Generator |
RSS feed (Really Simple Syndication) |
allows user to subscribe to a variety of content (blogs, news headlines, audio, video) and then receive new content automatically in your feed reader |
RSS in Plain English
|
social media |
Forms of electronic communication through which users create online communities to share information, ideas, personal messages, and other content |
Learn more by registering for DLU Workshops:
Twitter, and Edmodo (from the Toolbox Index)
|
spam |
Electronic junk mail or junk newsgroup postings |
What is Spam? |
sketchnote |
Visual representations of notes taken during a lecture, video, while reading a text, brainstorming, or reflecting. |
Learn more by registering for DLU Workshop - Visual Thinking with Sketchnotes
Sketchnoting for Beginners by Sylvia Duckworth
Kathy Schrock's Guide to Sketchnoting in the Classroom
|
synchronous online learning |
real-time learning where instructors and learners participate in instant two-way communication |
Asychronous vs. Sychronous |
tweet |
a post made on the Twitter online message service
|
Learn more by registering for DLU Workshops:
Twitter (from the Toolbox Index)
|
URL (Uniform Resource Locator) |
The letters and symbols that are the address of a website.
|
Learn more by registering for DLU Workshop - Device 101 |
wiki |
a website that allows anyone to add, modify, or delete information from it |
Learn more through a self-paced tutorial
PBWorks (from the Toolbox Index)
|
Comments (0)
You don't have permission to comment on this page.